![]() ![]() (Source: nensondubois for access method) Unused Treasure Chest Default Sprite sets are shared by all four variations in most cases. The base ground differs depending on the screen for example, Onox's Castle has rock instead of grass. Maku Tree: Older versions of the Maku Tree's canopy.ĭuplicate Rooms: There are several duplicates of used rooms, mainly from Horon Village, that are never used or called upon by the game.Īccessing certain screens in a season where they cannot normally be reached (such as Goron Mountain in any season but Winter) leads to these filler screens, varying based on the appropriate season. The stairs lead to, yep, Impa's Refuge again. Unmapped(2) CE: Changing this room's area ID to 78 reveals it to be some kind of school or study with many tables and chairs. The chest has one rupee (again), and the stairs lead to outside Impa's Refuge (again). Unmapped(2) CD: A room with a chest and green lava, which can be restored to its proper palette by switching the area ID to 80 (see right). The stairs lead to outside Impa's Refuge. Changing the room's area ID to 49 fixes the broken tileset (see right). The chest in the middle contains the "default" treasure of one rupee. Subrosia AE: A strange room with another non-working exit. These unused items appear to be glitched and do nothing when mapped to the A or B buttons even when the game is forced to use these items through hacking, they behave nothing like they do in Ages. Likewise, Ages has item values that are only used in Seasons. Respectively in Ages, these items are the Cane of Somaria, the Seed Shooter, and the Harp of Ages. Of note is that some unused values in Seasons correspond to values used in Ages, specifically 04, 0F, and 11. This has no name or description in the inventory either. Link goes through an animation similar to that used when launching the Switch Hook in Ages, but nothing else happens. Only by changing RAM addresses $D202 and $D203 to 0A and 01 (respectively) can partial coding for the item be restored. Even though this item can be mapped to either the A or B buttons, nothing will happen when the button is pressed. 0A: The Long Hook (or L-2 Switch Hook), which only appears in sister game Oracle of Ages.There are points in normal gameplay where Link can punch, such as when you fight Blaino in his Gym, or if you acquire a Ring with that effect, but none of those situations seem to map this item to the A or B buttons. This has no icon in the HUD or inventory, and also lacks a name and description. 02: Pressing the assigned button punches. ![]() By changing RAM addresses $C681 ( A button) or $C680 ( B button) to the following values, these items can be obtained. There are two items that cannot be obtained during normal gameplay. ![]() (Source: Original TCRF research) Unused Items ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |